

I'd think there'd be something more useful to be thought of than 0.45% extra XP or whatever. I do wonder why you'd bother with it, though.It give 45% XP, so 4.5% at level 70, and I thought XP boosts were only partially transfered from follower to character, so it's even less.

There isn’t any excuse for the total lack of transparency and lazy crowd sourcing.Apparently you missed it? The Hellfire ring is still perfectly craftable, just buy the plan from Act II and get the items from the Uberbosses, just like for the Hellfire Amulet. I remember the days when you would buy games and they would have detailed Instruction Manuals for games not even nearly as complex as D4 in pamphlet form inside of the damn cartridge boxes. What the heck are those? Glyphs? How does that work? There is an internal CD for forms of CC on bosses applying Stagger, so multiple sources of the same CC really have no effect on bosses? So, bosses cannot be CCed (save for Stagger) and are Unstoppable, but not really Unstoppable so Aspects that affect Unstoppable enemies really do not apply to bosses unless a little broken chain icon pops up? Oh, yeah the entire hidden Emotes baked in because console interfaces suck (this is how to interact with dungeons - wtf). Did you know that it defaults to the highest DPS item for the skill and how to change that? What is Overpower? How do you raise its damage and chance? What exactly is Lucky Hit and how is it calculated? What is Vulnerability? What is Fortify Health and how does it work? What is Barrier? Is Damage Reduction calculated before Barrier? What are the Attributes and what do they do exactly per point? Oh there is a Paragon Board. What Skills does the Barbarian have? What do the ranks do? What is the Arsenal system? What weapons can be bound to what skills in the Arsenal system. There is so much stuff that isn’t even explained. I would expect 3rd Party sites to maybe make improvements but jeez.

They should be the absolute first and most comprehensive site.
